OrcEGtW: See above, under "Races of Eberron". One Attack: Dagger 1d4+3 with +1d6 Sneak Attack (DPR 5.6), Two-Weapon Fighting: Dagger 1d4+3 and Dagger 1d4 with +1d6 Sneak Attack (DPR 8.1). Is there any resource out there with all the existing archetypes with a summary of them all? If it was updated before November 17th, it has not been updated to include the new content. If you miss, consider using your bonus action to attack with your dagger to get a second chance at dealing Sneak Attack. A combination of a ninja and a medic, you are known as an Isha. I've suggested Charisma, but if you're doing more fighting than talking you may want Constitution instead. 59.7k members in the BaldursGate3 community. 5e SRD >Classes >Rogue >Rogue Archetypes > Dancer. ... mean that you really have to play the Rogue Mastermind Archetype much differently than you do literally any of the other Rogue Archetypes. save. Gith: Nothing useful for the Rogue. Good at solo missions and heist-type operations, tends to feel a little awkward in larger groups and more combat/monster focussed dungeon crawls. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accomodate rules changes and new content introduced by Tasha's Cauldron of Everything. In some cases you might risk provoking an Opportunity Attack knowing that you can use Uncanny Dodge to reduce the damage if you get hit. LizardfolkVGTM: Natural armor will provide more AC than manufactured armor can, and two free skills are a nice complement to the Rogue's already expansive skillset. Roguish Archetype: Shadowdancer Operating in the border between light and darkness, shadowdancers are nimble artists of deception. Lies and cruelty. CentaurGGTR: Nothing useful for the Rogue. Mastermind Your focus is on people and on the influence and secrets they have. One Attack: Dagger 1d4+4 with +3d6 Sneak Attack (DPR 10.6), Two-Weapon Fighting: Dagger 1d4+4 and Dagger 1d4 with +3d6 Sneak Attack (DPR 14.9). Become a Master detective. Rogue/Admin of WeAreAdventurers.
Reliable Talent makes you really good at skills. When your eyes are at the same level as everyone's pockets, it's really hard to resist the urge to pick them. SatyrMOoT: Dexterity, Charisma, two free skills, and Magic Resistance. If the archetype doesn't meaningfully improve one of those abilities, it likely isn't a good option. And this is why I really want to play a Swashbuckler. However, of course, not all rogues are created equal. Riposte allows you a reliable way to get an extra Sneak Attack per round (remember that Sneak Attack is once per turn), especially for swashbucklers who can apply Sneak Attack easily in melee unassisted. Hidden Blade; Menteur (Elan) Reaving Raider (Maenad) Drop Dead Studios - Rogue Archetypes. (free expertise). Roguish Archetypes. "Assassin" is also not just a name here, it's what the class actually does. One Attack: Dagger 1d4+4 with +2d6 Sneak Attack (DPR 8.4), Two-Weapon Fighting: Dagger 1d4+4 and Dagger 1d4 with +2d6 Sneak Attack (DPR 11.8). Rogues are perfect for Dungeons & Dragons players who want to play a martial character with a little more subtlety than your average lumbering fighter. You will be a flawless scout for your group, able to see anything that your party can want, or detect lies whenever they come up. At 2d6, yor Sneak Attack damge should roughly match the total damage from your weapons and your Dexterity bonus. That enemy mage in the back harassing your party and your allies can't get to them? But, the caveat being you weren't a base class with spells anyways, so your concentration isn't competing with another spell. Rogue 5E Archetypes Rankings. Melee Rogues frequently go for two-weapon fighting because it provides a second chance to score Sneak Attack, and hit-and-run tactics are great way to get into melee to attack before retreating behind your party. Your Dexterity saves should be excellent, so you'll frequently be able to fully avoid damage from applicable effects. Roguish Archetypes. Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges. Basically ranger with sneak attack and no spells.Swashbuckler: You're a pirate. Here is a list of Rogue archetypes available in the Player’s Handbook. Dexterity and Charisma is likely the best ability score spread we can get for a thief, and the Lightfoot Halfling's other racial traits offer a bunch of other useful tricks. 1 NightStalker 1.1 Art of Death 1.2 Shadow Step 1.3 Mask of Shadows 1.4 Master of the Night 1.5 Way of the NightStalker The master of the shadows and of death, These rogues find themselves on the edge of death every day but enjoy the art of killing. Depending on your archetype and whether or not you want to be a Face you'll find some subraces more appealing than others. Sneak Attack is still picking up steam, but 1d6 is a big chunk of damage at this level, so do everything you can to get it. KenkuVGTM: Good ability score increases and two free skills. DragonbornPHB: Nothing useful for the Rogue. Just really expands out the rogue toolset. Inquisitive- the one person at the poker table not cheating, but still winning, Swashbuckler- Hello, my name is Inigo Montoya, you killed my father.