After The Path of the Dreams quest is completed. The third contest is a fistfight. The portal here takes you to other world, keep venturing forth and you will be teleported to Rotten Cave. Talk to him to learn some info of this place and the Guardian of Bloom, you will also get a Magical Lantern, equip it so you won't be affected by the mist. After you created your character (see Character Creation, or you can choose one of the pre-generated characters. Defeat the Ancient Wyvern in this area and loot for an Amulet of Natural Armor +2, then you can leave the area. Defeat Roc, you can get a egg for quest Roc's Egg. After you explore the new areas, send one of your companions back to the Green/Yellow panel, the rest of your team stand in the center chamber. However, before you leave. Your goal is to reach the northeast area, there you can find the Twisty Little Passages that will take you to another chamber. The last item may be of interest to an antiquarian and Trollreaper is just a fantastic weapon for the coming quests. Turns out there's a group of bandits lurking in the mountains nearby. Help the old lizard to deal with the evil spirit (a will-o-wisp) to free this boy. may not be appropriate for all ages, or may not be appropriate for viewing at work. Clear the area and unequip the lantern, go through the north mist to teleport to the location of Everbloom Flower. If you loot the statue for some gems, an Astradaemon and some soul-eaters will appear and attack you. After you decided what to do with Agai, search the area for the letters, then leave the building. This starts the quest Mother of Monsters. At the northeast region of the area, there's plenty of Mudleaf plants. Press on deeper into the goblin fort by heading west, you will meet a Goblin Shaman forcing peasants to ingest water from the Gudrin river. Head to the cave, you will find some eggs and corpses. Wizard or sorcerer players need to bring enough healing potions, and invisibility potions help a lot. Enter the castle and search for Irovetti, you need to turn the candleholders on the walls to open the path. Swamp Witches Hut – in the northwestern corner, on a branch behind the giant slugs. If you passed [Knowledge (World) 30]  check you can understand what's going on here. This location is related to companion quest, The Price of Curiosity. All it's villagers seems missing, only some fae creatures wondering. Maps provided to familiarize yourself with the lore and the areas surrounding the Stolen Lands and beyond. And if you refuse to help, the dey will try to charm you and force you to fight the scythe tree. If you come here after the quest Betrayer's Flight she has already died. Before you travel to Varnhold, you may consider to complete some companion quests first. Keep exploring, you will find the Goblin Shaman and Goblin King at the south-west area of this fort. You can also buy some Rations and a Torag's Pendant from him. (even if you killed the sister, you can lie about it to gain the rewards. You can force Tigni to lower prices, and pay your taxes. These enemies are stealthed (Perception DC 29). Play the spoiler and ensure both sides are wiped out, then loot the chest the Kobolds were guarding to score some treasure, including the Recipe: Galt Ragout. Also be careful this level has some traps, disarm them first before you come forward. Proceed through the now-opened doorway, before long you will find a wounded barbarian named Brag. E. Swamp Witch's Hut Pathfinder: Kingmaker ... Their corpses can be skinned with a Nature DC 27 for Owlbear Pelts (32 gold). (the first question you can let Jubilost answer for you, the other answer is a secret, the past. We have proven solutions for you – also for puzzles and even for challenging boss battles! After you deal with sisters and their followers, talk to Dugath again for the quest The Lost Relic. Black Cog-Wheel Ring is in the chest at watch tower, Golden Cog-Wheel Ring is on Rook, who's stranded atop the boulder, at southeast of the map. This is a rather smal area, you can find a Token of the Dryad lying in a pile of rocks at northeast. (the cultists will attack you after a shot conversation, so be prepared!). Return to Hunting Lodge, if you win the competition, you will get 2,500 GP and twelve Exquisite Pearls. The bandits here wishes to join your forces and offer you their wealth, in exchange, they can "collect taxes" in your lands. After defeating them, there's three poisonous hydra in a southern chamber. When you arrive, you will find Kesten fighting Goblins with a handful of soldiers, help him defend the camp. After you solve the problems at Witch Hunt and Mother of Monsters, you need to gather all your advisors at throne room to discuss the situation. After you cleared the field, it's time to explore the Cyclopean Tomb. you can then decide to let him live or kill him. Getting drawn into this stalemate starts the quest "Riverbed Nightmare". Keep going south, to the east of the road, there's a steep hill you can climb. Now it's time to explore the rest part of this tomb. After a short conversation with the Defaced Sister, the fight begins. Now return to Everbloom Flower's location, save your game, and destroy the follower. Activate the switch will trigger a book event, if you succeed at the [Trickery] or [Perception] check you'll be done with the book event in one go. You should recruit all companions as soon as possible. Either way, you need to fight a Ferocious Owlbear to complete the quest The Seed of Sorrow. After climbing some stairs, you should spot [Perception 25] a secret door to the northwest. Chose to side with Tristian and search for the source of the disease in the patient's stomach. (There's a belt of Physical Might + 4 on it). Clear the bandits in this region, but be careful, there are many traps outside the roads. Near some bushes, you'll pass a perception check to discover a hidden path. But before you fight Kargadd, you need to decide how to deal with his children. The other door leads you to the a rune that can open the sealed door in the bandits chamber, but be careful, you need to fight way through Ferocious Skeleton Champion, other undeads and traps. Description. You can complete some of your companion's quest and explore the uncharted locations. Either way, after you're done with the Defaced Sister, the doors that line this chamber will predictably open, letting loose a horde of zombie cyclopes, including clerics and warriors. Pathfinder: Kingmaker – The Nature of the Beast Walkthrough, Pathfinder: Kingmaker – Secluded Lodge Walkthrough, Pathfinder: Kingmaker – Troll Lair Walkthrough, Pathfinder: Kingmaker – Dwarven Ruins Walkthrough, Pathfinder: Kingmaker – Goblin Ambush Walkthrough, Southwest (the Troll Clearing area may appear to the southeast as you travel this path), Reward: For having the sense not to waste your time. Go to the capital tavern to discuss the matter afterwards, travel here with Amiri in your team, after speaking with her friend and chieftain, you need to defeat the evil spirit following the tribe. Enter it again, then pick the option We stopped waiting and left the glade., which will earn you some experience for your good sense. But with Resist Energy, Communal is not difficult to defeat it. He will then give you a quest to retrieve his whip (Nature of the Beast), which can be found in the lower level of dwarven ruins. 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