Protect yourself ahead of time with spells like Spell Resistance and the ever-useful Protection from Energy and Resist Energy. More of this sort of thing: Pathfinder: Kingmaker Chapter 7 Sound of a Thousand Screams Walkthrough; Pathfinder: Kingmaker â How to Solve the Golden Golem Puzzle? (1 of 2) Grab a shard from the final mirror, Grab a shard from the final mirror (left), then share the knowledge you’ve gained to avoid a fight with the Wriggling Man. First, you can throw out most of the conventional spell strategies, as he’s outright immune to single-target spells like Baleful Polymorph, Disintegrate, Finger of Death, Insanity, etc. Her Will Save is especially troublesome, while her Reflex Save is her lowest save. Of course, The Wriggling Man wont be standing there waiting for you to kill him. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. It will show you everything - you past, your death and your rebirth.”, which will allow you to avoid the fight with him entirely. 1 lbs. These mirrors might be anywhere in the house, but the first has to be near the main entrance. For a more fair and conventional fight, you’ll go through her dialogue and get her to teleport into the pantry… either after sicking some Dweomercats on your or not. (1 of 2) Although the odds are long, if you hit the Knurly Witch with Baleful Polymorph the fight will be all but over. Barring any epic abandonment of luck, this should be sufficient to easily dispatch the Ancient Wyvern, and if â¦ If the Knurly Witch allows you to talk to her before the fight, wisely position your spellbuffed party around the Knurly Witch so as to flank her. All the other mirrors are standard, and if you touch any of them and make a wrong order, just press the mirror once again starting with the mirror in the center room on the first floor. As for your caster, her Spell Resistance has already been noted, but her saves are also generally high. Discussion in 'Owlcat Games' started by Elex, Nov 20, 2018. Before she casts any offensive spells she’ll activate her Aura of Madness (Will 38), which has a good chance of confusing your entire party and starting out the fight in a bad way. Once you’re done with those, skip ahead to the header “The Third Key”. This will start a new quest. You’ll have to hit them in the correct order, however, and if you slip up you’ll need to restart. That being the case, you’ll probably want to focus on area-of-effect magic damage, but keep in mind he’s also got Fire Resistance 10 and cold Resistance 30, so shoot for spells like Horrid Wilting, Dragon’s Breath (blue) or Stormbolts. You need to activate three mirrors in the right order: All the other mirrors are standard, and if you touch any of them and make a wrong order, just press the mirror once again starting with the mirror in the center room on the first floor. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. Her other defenses against physical attack aren’t inherently great, as she possesses a surprisingly lackluster DR 5/bludgeoning. Now that you’ve cleared all three levels of the House at the Edge of Time, this quest should be rather simple. This in my opinion is a big buff to the typical Bloodrage and allows this guy get really high Dex/AC while still stacking STR (or vice versa). There are many ways of dealing with the Knurly Witch, but first let’s go over the cheese. You’ve gone as far as you can with this quest without dealing with Nyrissa’s lieutenants, and in fact one of the main perks of completing this quest is that it helps you with these upcoming encounters.