As stated before, both builds share the same gears. Build is STR, DEX and VIT. Each hit deals damage based on your total HP and the skill level. Lower Headgear: Pirate Dagger (or whatever headgear suits you), Rock Replica... check above. The drawback is that well, it doesn't have the power of a Soul Breaker. (gef_fild07 108,161) Walk near the Roda Frog (gef_fild07 108,161) just south of the west end of west-geffen bridge. Use a Hell Poodle when needed to spam meats. Rideword Hat A hat designed to mimic the look of a terrible magic book which attacks people. Some prefer slamming the Soul Breaker and moving around (or use Fly Wings), while others prefer slamming 3-4 Meteor Assaults per mob and then Cloaking or Teleporting. You can always swap to other options if you want to take care of other things. Accesories: 2 Celebration Rings, Megs or Sting Brisingamen. No Aspersio, using Cold Heart and Thief Ring combo. 4 Santa Poring Cards are cheap to get. Tactics are the same as with the previous type of Stalker (Chase Walk, drag the mobs while Stealing, kill them) but remember that you got a bit more staying power if you feel like it (you can Double Strafe pesky monsters and then do whatever you want to do) thanks to the extra Flee. You will see it on the Item Script as://[itemheal rand(min,max),0;], [], []//. The Paper Card combo mixed with Mobster Cards and Gryphon Cards. Sadly, both effects trigger way too rarely to be interesting. Remember that in case of Cards, you might want Skin of Ventoss or Dragon Manteau combo: Deviling Card, the usual choice if you don't want get stuck to a set. Sadly, as stated before, the After Cast Delay is high, considering that is a one target skill, so you might get into trouble when mobbed. Mid Headgear: you might consider these options. You'll take too long to kill them without Vanberk. You aren't a mobber, so you don't need the VIT that much (use an Evil Druid Card instead and then switch when you want to get healed). Hope this simple guide helps you remove the Card inlay from your equipment. Nice for Niffleheim and Magma Dungeon 2. Save in Geffen, have your support chars waiting there. This is a mix of Hit and Run and Resistance tactics. If you kill most of the monsters and are left with a few and no Vanberk Card effect, use Greed, get your loots and gather a mob again, even with those "survivors". Speak to the small child, King Froggy asks you to bring him 100 Spawn. The loots are pretty good (Oridecons, Eluniums, interesting gears, the card), and if you have the proper elements (Shadow Property 4), it shouldn't be difficult to kill (Grand Cross works wonders against this), but it isn't your main target here. Low Rates With 8/8/3 server rates, TalonRO provides an exciting and challenging twist to keep the adventure going! ATK is nice and that, but more Flee means that you can move around with more leisure. Check out the Provoke build later on. Rideword: 88: S: Neutral/Formless: n/a: 0.013: Brigan: Glast Heim Hall: Penomena: 105: M: Water/Fish: Wind: 0.024: Crystal Bone: Clock Tower B1: Orc Lady: 109: M: Earth/Demi-Human: Fire: 0.048: n/a: Clock Tower B1: Cruiser: 111: M: Neutral/Formless: n/a: 0.034: Box Wrapper: Toy Factory 1F: The above are some of the best farming options for ADL Snipers. 1-99 Alchemist Leveling - posted in Merchant Class: Hey there, just finished leveling an alchemist for my genetic account. Cheap Stalker, with Triple Attack, Aspersio and Priest buffs. Nothing fancy, just mob and kill. There are too many to be able to include them all, use the search option. [Classic] Knight/Lord Knight Guide - posted in Classic Class Guides: Lord Knight is the highest HP Class in the game, capable of taking quite a beating. That value is modified by your VIT (+2% per VIT), the HP Recovery skill (+10% per level) and the different modifiers (such as Cards). Refer to the Vampire Whitesmith Guide for ideas about them. This one breaks shield. Combo Effect: DEF+3. MDEF is a bit lower, but also on par. Sadly, it's a one target skill. If you use Songs/Dances with Musical Strike/Throw Arrow skills you will find yourself in a static position, though advantageous (reducing the ASPD and Move of the monsters gives you more time to kill them). While it's weaker than the Soul Breaker, you can spam 3 or 4 in no time, and it takes care of enemies when mobbed. Remember me Not recommended on shared computers. These don't come cheap (you need to kill 5 Tatachos for each one plus a quest, and only last 10 minutes), but might help your survival rate there. You can copy these skills: Remember that attacks that are supposed to be melee, like Bowling Bash or Holy Cross, don't use up arrows. All of the maps are connected sequentially, so Geffenia 03 is connected to Geffenia 02 and Geffenia 04, and like that. Rideword Necromancer Info Item ID: Compound: Weapon Pre/Suffix: Ignore Description: Slotted Rod: Add a 2% MDEF. While they arent very dangerous on their own, a group of 4 or 5 LKs in WoE can be devastating. Soul Breaker/Meteor Assault Build Assassin Cross. Consider getting Skin of Ventoss or Dragon Vest/Manteau if aiming for AGI Spiral Pierce Lord Knight. Frilldora Card if you need Cloaking, sometimes it might save your life, but in most cases, you will be Teleporting. Where to find Rideword. Dual Dagger build, low budget one. Shield. Weapon: your main weapon is the Ice Pick, with damage increasing cards. Armour: Bathory, or if you feel like risking a bit to kill faster, Gloom Under Night Card. Gears are pretty much the same as Soul Breaker ones, but the stat distribution changes: These are mainly the 2 builds. Frog Hat Quest. Garment: Deviling Card. Also, remember that you got the options to drink Schwartzwald Pine Jubilees and Arunafeltz Sandwiches to get a boost in your Critical rate and Perfect Dodge. Archers in this place need to be careful, killing everything and "securing" areas before stepping in. This applies mainly to Lord Knight classes (see build below), though High Priests use similar tactics. Lower Headgear: stuff that increase STR or ATK, don't bother with damage increasing gears. No Aspersio. More damage dealt the more HP recovered which is pretty good. The Ancient Horns gives a chance of activating +100ATK for 10 seconds. Violies: the cause of why mobbing in this map can be a pain. Mobbers prefer Bowling Bash, while lazier people might get Aspersio copied and just normal attack with it; let's compare a bit: The tactic is pretty similar to Mavkas, just that the monsters you need to avoid are harder. The main advantage is that, apart from getting to ride a Peco Peco, you got Aura Blade and Concentration buffs that will help you; you can also one shot Succubus/Incubus without Aspersio, but can get on the expensive side. Meteor Assault deals damage to all enemies around you, with a chance of causing a status ailment (won't work on these guys, they got high VIT) on them. Backslide. Spring and April arrive at last on TalonRO! Use Lord Kaho's Horns if you got them (those 20 INT will help with Grape Juice recovery for SP), though best is Valkyrie Helm (> +20 VIT and AGI). This combo allows you to gain 190 ASPD without having a single point allocated to AGI and keeps your mob intact when maneuvering other players. Wanted to share my leveling process with everyone. One of them uses Ice Pick and Cart Termination to kill, while the other is the Vampire build. There are different kind of weapons to consider: So, what's a proper Holy Cross build? Lower Headgear: Chewing Bubblegum (or whatever headgear suits you). Critical hits: the basic DEF piercing method, ignore DEF and Flee when hitting. Stormy Knight Card: in this case, I recommend this. Stalker with plagiarized Aspersio, no buffs. Dropped By: Necromancer Comodo Info Item ID: Compound: Armor Pre/Suffix: of Stone Wall Description: DEF + 50 FLEE - 25 Dropped By: Comodo Card Combos Pecopeco & Grand Peco. Same as Incubus above, but on a higher level. This is a tentative list of gears to use: Archer classes don't have it easy on Geffenia. You want things that increase your stats, specially STR and INT (in case of Soul Breakers) or your ATK; though increasing other stats is good too. Required Items. High STR build, uses Ifrit Card, 2 Doppelganger and 2 Mobster Cards. Starting in June 2016, TalonRO is pleased to unveil yet another novel way to acquire fantastic costumes! Still, going alone is possible, but you need to be careful. Geffenia 02 and Geffenia 03 maps have more Mini Demons (30) than the rest (20). High Priest with Staff of Piercing, High Wizard Card, 2 Celebration Rings and Platinum Shield. If DEX isn't a must (Triple Attack, Aspersio or Holy Cross builds), you can get Phreeoni Card or Queen Scaraba Card to get some Hit. Look up Rideword's spawn location on iRO / kRO, spawn amount and spawn time. [Vanberk] +1STR Mid: HoR, EWE, pick your poison, it doesn’t matter. No Aspersio. 1 Level 8 Cookbook 250 Bookclip in Memory 50 Old Magicbook 500 Torn Scroll 200 Cursed Seal 1 Book of Billows [3] 1 Book of Gust of Wind [3] 1 Book of Mother Earth [3] 1 Book of Blazing Sun [3] Rewards. There are multiple ways of handling the weapon, for example, it could be used to Bowling Bash all the way piercing every monster's DEF as if they were nothing. If you're going to be Cloaked a lot (you will), it's good to have Fast Move. Doge Rideword Hat [1] Upper When physically melee attacking, there is a 5% chance to recover 8% of your damage as HP. At least it doesn't take away your SP (instead, it's your HP, but well, you will be taking damage already, lol), so it's a plus. In the fountain in the middle you will see a talking spot, click it and throw Lucifer's Lament to the fountain (no, you won't lose it). Expert Rings are good too, as they reduce After Cast Delay. Geffenia 02 and Geffenia 03 are the best maps to hunt for Violies. It will also protect you from all monsters, and with Autoguard, you can get a decent protection. Has no buffs. Most people bring them to one shot, or at least, fast kill the monsters here. Has no SQI grade stuff, but uses Celebration Rings, GEC, Deviling and Excalibur. We would be looking for % damage increasing cards and VIT, rather than HP. Bring her the required items to complete your Rideword Hat. Provoke is a good skill for places with high DEF monsters. Accesories: things that increase damage or general purpose stuff, like Celebration Rings and Brisinghamen. Sadly, these 3 require that you drop the Rideword Hat, so you'll need to spam those Grape Juices to get SP back. The latest action of the monster you just intimidated has been following the other player (and attacking him). Most knights come up with one of these for general purpose: Mid Headgear: STR mid with Dark Illusion Card or with Stormy Knight Card. Uses Falcon to crit lock too. Item Requirements: See Frog Hat on the Headgear Ingredients Page. Main advantage of this is that you don't need to have a Soul Linker around. What are the official upgrade rates for enriched ore on armor and level 4 weapons, and is there any chance of it being tested soon? The benefice of Rideword hat might be an interesting topic here. Uses Composite Bow with 2 Alligator and 2 Archer Skeleton Cards. Mid Headgear: STR mid with Bloody Knight Card or Dark Illusion Card, your choice. The main drawback of this build is that you "lose" the one-shot chance, but has a lot of advantages, namely: Also, consider getting Green Salad and a Sohee Pet with this build, for the extra DEX (mainly if you get to the next 10 multiple). 1-99 Alchemist Leveling - posted in Merchant Class: Hey there, just finished leveling an alchemist for my genetic account. Skills: skills live Investigate or Spiral Pierce either do special damage to high DEF monsters or plain ignore the DEF. Having a Hell Poodle Card with meats can help too. By Spenceeeee, August 19, 2017 in Merchant. Ice Pick Lord Knight, enough VIT to avoid status ailments, get STR and DEX to Bowling Bash stuff. 5 Hits after hitting with Provoke, for a total 1.75 seconds battle duration. You might want to keep a Creamy Carded accesory up at all times to Teleport fast. Required Items. Still, some are good and are used while "growing up" in other places. Thief classes are the most used classes here, they usually use Hit and Run tactics, focusing on Succubi and Incubi by luring them through Cloaking/Chase Walk skills. 1 Memory Book. Ice Pick Lord Knight: how to one-shot a Succubus without Megingjard. Shield: none, but you can switch to a standard shield (Tirfing Card or Khalitzburg Card is good) while mobbing to reduce the damage you get. Baphomet card multiplies the effect of these chance cards so you’re leeching off every single monster you hit from the 2 Sniper Cards.Therefore there is a 20% chance you regain 40% of the damage you deal from each monster you hit. Most times, it will be a bother for your farming. AGI and DEX are main stats. Now if you used that logic with other chance-based gears that turns the damage you deal as HP/SP recovery, you can maximize your profit by minimizing Meat usage and Grape Juice usage, this is achieved byusing chance cards and equipment that return damage dealt as HP: Sniper Card: Reduces HP recovery by 10%. Soul Breaker: cheapest build with Aspersio and buffs. Accesories: whatever you got to increase damage or STR. Dark Lord Card: low on HP? The process is simple after that. Weapon: 3x Peco Peco Egg Crossbow(Clock, Clock Tower Manager, Mimic, Rideword) and 3x Hydra Crossbow(Elder) and 3x Mandragora Crossbow(Punk) Arrow: Fire(All but Punk), Stone(Punk) Strategy: Bring traps. They drop 4 different accesories, 3 are sellable at NPC, the 4th one is a good accesory and you want to keep or sell it to other players. Armour: as the upper headgear, you got 2 options here, depending if you're looking for survival or damage. You will usually need 2. In fact, go with this by default. Joker Card might be good too, if you're able to use Steal 1 on them. That card is better than Golden Thief Bug shield, as it also protects you from HP sucking skills from Succubi and you can drink your GJs while wearing it. The Succubus is your other target. Don't leave out a Hell Poodle Card for recovering. Morrigane set combo, with Mobster Cards. You can ditch Gloom Under Night, as you will always require 2 hits. Click on a … WS doing it with immaterial sword + full adrenalin rush. These keywords include certain phrases commonly associated with purchases. With this Hell Poodle accessory gives a 200% Meat recovery rate. This is the damage you deal when Bowling Bashing a Succubus with these gears and a suggested stat build: From 3 Bowling Bash hits (using Gloom Under Night Card) you go to 2. You don't have to worry too much about the size of the mobs (as you'll see below), but on the other hand, you will get more damage, so you'll have to be careful of what you take on (like Abysmal Knights, that Tirfing won't cover, so you'll need Hodremlin if taking on these). In the old Lord Knight style. Accesories: if it gives STR or DEX is good, check out the usual accesories on the list. Other option is switching Bloody Knight Card for Stormy Knight Card. Try to avoid it, as it isn't too profitable (sure, drops some decent loot, on a low chance). By the way, to get +5 DEX food to use here (Green Salad), refer to this guide: Merchant classes can fare pretty well in Geffenia, as long as you're ready to pay the price (in some cases). Of course, it's the most expensive one. It's usually a Turtle General, but pay attention to Queen Scaraba Cards, freeing some DEX to get to the next STR batch is good. You don't rely on external buffs, so you don't have to rebuff every 5 minutes. See that Critical allows you to bypass DEF and Flee, so it's good to have it high. Lower Headgear: ATK or damage raising stuff. In addition, I tried to get extra chances by adding a hunter fly card in a +7 (AK AK HF) elemental book. Bradium Brooch: Alternative accesory if you don't feeling like paying the millions needed for the Horn of Buffalo set. That’s it! But if you are struggling here are my recommendations. Ice Pick, Bloody Knight, Bathory. Once you start killing, it isn't bad to switch to this one. Yup, it doesn't matter what you did before, or if you have !noks on, or if it's giving warnings or whatever. Lower Headgear: standard choices, they raise either ATK or damage. Now, which one to choose? INT+1. Get enough DEX to hit 100% and rest goes to STR. Other variant is the VIT/DEX build, but you will get hit more. It’s a smart choice for anyone who likes to make new characters like me. I made a SG to farm on Moc21 few weeks ago. I call this build the Vampire Whitesmith simply because it utilizes the power of chance-based cards and equipment that turn damage output into HP/SP recovery. Try to loot the Bookclip of Memory that Antique Book drops, as they're mats for the Rideword Hat Quest and the Eden gathering quest. Headgears that increase DEX, INT or STR. You can switch with Evil Druid to mob until you want to hit down the enemies. Of course, if you get Aspersio, it's one shots all the way, even with the Hunting Spear. No Shield Reflect. This is a list of gears to consider getting: The drawback of this variant is that you have to pick your enemies. You could consider switching weapons when facing False Angels, Mini-Demons or Violies. You can also aim for the usual STR, AGI, DEX build for your Assassin Cross using the dual dagger type. Level Requirement: Base Level 65. You try to get Critical stat through gears, like the Sniping Suit, Gryphon Card, Alligator Card and others. Damage increasing cards. We’ve also fixed some missing questlog entries for Mora. Airship set works, sure but in some cases especially with the mobs having decent-high matk now you may opt to tinker with elemental armors and resistance cards. With the Brocca build above, one of the few builds that will let you kill everything in that map at your leisure without having to use Cloaking/Chase Walk. That’s it! The drawbacks are that you need to put points into INT, plus you got to be careful with the After Cast Delay afterwards. Thank you for taking the time to read, I appreciate it. Ice Pick: same as other classes, most efficient when having fun with Succubi/Incubi, but worse when hitting others and remember that you don't have Parrying and Two-Hand Quicken skills available (you can have One-Hand Quicken if linked, though). Weapon: +10 Mace with 4 Turtle General Cards. 28 Relevance to this site. Has a high Flee, but the Arrow Vulcan is 2000 damage short, so you need to finish the enemy. Important Note: you don't want Aspersio with this build. Gloom Under Night affects this too. Boss protocol, high DEF, high HP, Undead 4 Property and a pain in the ass. Lord Knight with Quadruple Force Katana, full gears and 2 Mantis Rings. The Abysmal Knight is another of those monsters you don't want to bother with. Even if they can dodge, they still lack enough Flee to take care of a mob (making the mob, not tanking it outright); moreover when you have Violies hitting you, as they don't move from their position. High AGI and Flee, that make sure that you get maxed ASPD and high Flee (307). ragnarok homunculus. With that VIT you can always swap to Hell Poodle Card and recover some HP with meats. Examples of Niffling Whitesmiths will be shown here. and Provoke can be a pain to apply if you're getting mobbed. It's cheapish, but gets risky. Gloom Under Night Card: only if you're able to one shot (you probably won't be able to). One shots without Aspersio. Lower Headgear: anything that increases damage or ATK. Holy Marching Hat, I'd recommend to have this for swapping, even if your enemies shouldn't last too long. Geffenia is one of the best spots to farm zeny directly, as the drops there are only useful to sell to NPCs and are pretty expensive. Lower Headgear: Samurai Mask/Rock Replica, Pirate Dagger, Iron Cain, Pussy Cat Bell. All the excess damage has been turned into Flee for more survivability when mobbing. Don't panic, you got 20k HP, Deviling and Golden Thief Bug with you, plus 284 Flee (it would let you handle 4 monsters without issues). You got Holy and Shadow Property monsters there, you will need double or triple Sharpshooting uses to kill all the mob due to that. This build is usually for knights that don't have a specific farming tool for this map, but want to try it. Many classes can farm here, as long as you have the proper gears, stat build and the expertise to use it. Go back with Butterfly Wing/Teleport level 2 and rebuff fast, come back inside ASAP, every second counts. gefenia01, gefenia02 and etc. Ghost is pretty easy once they cast heal, They cast it always, hence we just dps it to interrupt him and he does nothing « Last Edit: Oct 01, 2010, 04:11 pm by kolela » Logged uncelebrated. Shield Chain Paladin with 4 Turtle General Carded Mace and +4 Aegis. It’s a must. Tips! Gypsies got the advantage of having more bonus DEX, so they can deal higher damage. Footgear: General Egnigem Cenia Card. Note: Monsters are multipliers, so the Soul Ring, which gives a 1% chance of autocasting Assumptio, gets multiplied by how many monsters are attacking you per physical hit. The 5 attacks pierce DEF and Flee and they are always Neutral. The ATK of that sword is pretty high too. [Hodremlin] Thorn Shield + [Hell Poodle] Horn of the Buffalo: This is where your Kaho fund should go. Bring her the required items to complete your Rideword Hat. Rideword Hat according to RO Item Database: Adds a 5% chance to restore 8% of the damage dealt as HP to the user with each physical attack. High Priest with +9 Lich's Bone Wand with 2 Drops, 2 Celebration Rings and Platinum Shield. Avoid getting in the middle of a lot of monsters, try to build up "safe" terrain while killing everything. Sadly, it's a Spear (at least it's one handed), so no Two-Hand Quicken for you, meaning that you get low ASPD. Soul Ring - combat headgear: you gather mobs with Soul Ring on, but before the killing, swap to Vanberk headgear/Kahos. Weapon: your trusty bow with damage increasing cards. Standard Stalker Gears in Geffenia include: As said before, there are different ways of killing a feisty Succubus or Incubus, depending on your style. You have to be careful with magic, though, at least if you're using Gloom Under Night. Mid Headgear: STR mid Stormy Knight Card. When physically melee attacking, there is a 1% chance to recover 4% of your damage as SP. With +5 DEX food and Sohee Pet it's 3 hits. Cloaking/Hiding gears aren't bad, and Eddgas might be necessary to avoid flinching. You get to know where is everything at their exact location. Garment. Holy Kurobuku is good if you don't have Lord Kaho's Horns or are a tank in a party. Not the most recommended of the builds. Soul Linker; you need either a married Soul Linker or one with the. Even the unslotted ones are good. Jump to:navigation, search. Bring the character to the Geffenia map, put it in some safe spot (more or less) so that you can go back there to rebuff. Both builds require similar gears, so both get the same entry. Mid Headgear: STR mid Dark Illusion Card if you're using the combo (alternative to upper) or AGI mid Stormy Knight Card if not. No Golden Thief Bug, so you need some switching to gather monsters. You get to use Bathory. The Niffleheim build was given in case you got one already and are considering using it there. The disadvantage is that you can't hide, so you need a build that can handle damage and do some switching between Gloom Under Night and Evil Druid/Bathory Cards. MDEF is a bit lower, but also on par. Abysmal Knights: depending on your build, they can be easy or another pain in the ass. This note should go last, but better adding it here so that people read it. In fact, better if you don't have it. But if you are struggling here are my recommendations. Lower Headgear: Pirate Dagger (or whatever headgear suits you). At a rate of 190 ASPD and the number of monsters in your mob, this chance becomes higher. Rideword Hat and Earth Deleter armor = no pots no nuttin. Garment: Deviling Card (with Diablos Manteau, Mufler...). Your Flee should do the job, but you never know. +7 [Vanberk] Ancient Horns: This is my personal favorite even though the Rideword Hat works better. No conditions. Garment: Deviling Card. Consider bringing Eddga Card and Evil Druid Card to switch while gathering the mob, then switch back to the other cards and spam the skill until no one moves. Followers 0. This build is better suited for general purpose. You can use a Joker Card to steal first, then one shot what you need and teleport away. Weapon: the blade you would use otherwise, a two handed sword, of course (you want Parry). Lower Headgear: Samurai Mask, Chewing Bubblegum, Rock Replica, Pirate Dagger. Hermose Cap gives most ASPD, but has ATK penalty. It's the only Holy Property monster of this map, but it's the most common one, making you carry Dark Property (or at least, Neutral Property) weapons with you if you want to stay here long. I'll be straight: you just have Kill Stealed that guy. Sleipnir: the best stuff out there. With the Sherwood (or if you use Turtle General Cards), the damage is the same. Accessories: well, don't bother too much with stuff that will increase your ASPD. It's recommended to stick to Bathory, as you won't one shot the monsters anyway and you'll be immune to the Shadow property magic. The gears proposed try to reach to the next multiple of 10 for DEX, but you need to use food to reach the highest levels. That also means that you can hit everyithing you see around, like a machine gun. Be careful of Mini-Demons and their Deviruchis retinue. Ridewords drop this headgear. Get enough Flee to feel comfortable rather than focusing on damage. Leave any questions, suggestions and comments. Other thing: as you can see, this guide uses the names of transcended classes (where it applies) and maxed level builds. Same gears but uses Carled. While Grand Cross is not too viable here, due to the False Angels and to the fact that you won't mob much, they still got a few ways of dealing the monsters here: Note regarding usage of Ice Pick with Shield Boomerang and Shield Chain. You may use Awakes for faster backsliding. It's a bit harder to handle. You will be eating meats like crazy, though. Buckler [1] Guard [1] Stone Buckler [1] Valkyrja's Shield [1] You can use some damage reduction cards. With stat foods, you can get one shot hits on Succubi. The difference is in this two hand sword: What's all the fuss? Now, just check the Remove Rideword Card which cost 5,000 Zeny. Holy Marching Hat: autocast Aspersio 2 on you with a chance. Soul Breaker builds tend to be a bit minimal on the Flee part and they usually need to one shot, some people swap after: You can check Meteor Assault with those builds and see how it works. Sadly, both effects trigger way too rarely to be interesting. Here are 2 sample builds. Geffenia 01 map is full of False Angels, if by any chance you're looking for them. See that you need 2 Bradium Brooches and 3% ASPD armour (or a Baby Leopard Pet) to reach 190 ASPD, https://wiki.talonro.com/index.php?title=Farming_Spots_-_Geffenia&oldid=6045. This class has its potential too, Lord Knights excel at mobbing and can take a lot of damage before going down. I hope you guys find this informative. Gear and stats dont matter for the most part. Kill the Succubus and Incubus with 2 Spiral Pierces (or one if using Aspersio buffs) and use Hiding/Cloaking or just teleport away when finished. Rideword 3 Seyren Windsor 3 Stainer 3 Stalactic Golem 3 Stormy Knight 12 Ungoliant 10 Vanberk 10 Vesper 20 Willow 1 Wootan Fighter 3 Wootan Shooter 3 Shield; Card Name TC Cost; Alice 10 Ambernite 5 Ancient Mummy 3 Andre Egg 1 Anubis 10 Aqua Elemental 10 Arclouse 1 Argos 10 Bigfoot 3 Centipede 10 Cornus 10 Dark Shadow 10 Draco 10 Enchanted Peach Tree 3 Executioner 10 Flame …
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